![]() Do the same thing for waves 21-40, then 41-60, then 61-80, then finally start off at wave 81 and effectively only need to go through 20 waves on your quest for a high score. Then you can always start off at that point going forward. ![]() Once you have beat it a few times and want to start going for a high score, you can start at wave 1, go through with a constant 9x combo and whatever upgrades you want until you reach wave 20, at which point it checkpoints you with that specific score and bonus and upgrades. Now of course you have to start at wave 1 the first time you play, but if you reach say wave 50 before you die, you can restart at wave 40 with whatever score, bonus, and upgrades you had accumulated to that point. It also adds something that I don't know exists in many if any other games the way it does in here, where it effectively checkpoints you at wave 20, 40, 60, 80, corresponding with the start of a new zone, and keeps your score and ship upgrades. By the time you get to Titan and the last 20 waves of the game, it can become pretty damn hard with 20 enemies firing at you at once and you trying to dodge everything to keep your combo going. This bonus increases both your overall score and the money you receive, so it becomes a vicious cycle for the enemies where as long as you don't get hit for a few waves, you can get to a 9x bonus and rack up $1000+ a wave easily in the first few zones and have a couple gun addons and 3-4 additional bullets firing before you reach wave 50. Get hit on wave 4, then the rest of 4 and wave 5 is 1x, then don't get hit on wave 5 and wave 6 becomes 2x, etc. Wave 1 it's a basic 1x, wave 2 2x, wave 3 3x. ![]() You get the money to buy these things based upon the enemies you killed the previous wave, and your combo, which caps out at 9x, and increases by 1 every wave you go by without getting hit. You can upgrade your ship after each wave in various stats, like shields, gun power, extra bullets, gun addons, smartbombs, etc. Each 'zone' as it were is 20 waves each, with a alien mothership boss fight at the end of each zone (waves 20/40/60/80/100) of increaseing difficulty each zone until the final boss, wave 100 on Titan, with 'challenge waves' interspersed inbetween which are basically aiming tests, with 10-15 flying saucers going across the map at various speeds that don't fire at you, but hiting them all will give both an achievement and a money bonus. It takes place across Earth, then the Moon, Mars, Saturn, and then Titan. Destroy falling wrecks, dodge hurtling asteroids and capture escaping aliens - or blast them from the skies! Win prizes in sharp-shooter challenge stages and compete on the online Hi-Scores table!īut forget that, all you need to know is it's basically Galaga/Space Invaders gameplay, with 100 distinct levels in terms of enemy composition, 5 different locales, an individually upgradeable ship, all sorts of unique enemy types, and a excellent risk/reward combo system. Earn bounty money and upgrade your ship with extra cannon, rockets and lasers. Titan Attacks has the same easy-to-learn and addictive gameplay of the classic arcade shoot 'em up, but is packed full of extras - new features, new strategies, and stylish neo-retro visuals.īattle swarms of alien fighters, bombers and giant boss motherships, over 5 unique worlds and 100 levels of frantic action. It has 47 Steam achievements for anybody that is into those.Īs the last surviving tank commander on Earth, single-handedly turn back the evil invading alien army, drive back the Titans across the Solar System, and defeat them on their homeworld. It's also on sale on Steam for $4 until the 10th. It's a shmup in the vein of Space Invaders and Galaga developed by the same guys, Puppy Games, who made Revenge of the Titans, a game many of you guys probably already have on Steam, as it was in the 2nd Humble Indie Bundle.
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